<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Tue, 14 Feb 2012 17:51:42 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>In the Process ~ A Blog by Firehaus Studio</title><subtitle>In the Process ~ A Blog by Firehaus Studio</subtitle><id>http://www.firehausstudio.com/in-the-process/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.firehausstudio.com/in-the-process/"/><link rel="self" type="application/atom+xml" href="http://www.firehausstudio.com/in-the-process/atom.xml"/><updated>2012-01-10T18:22:17Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Listening is the Best Way to Take Action</title><category term="Simplicity"/><id>http://www.firehausstudio.com/in-the-process/2012/1/10/listening-is-the-best-way-to-take-action.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2012/1/10/listening-is-the-best-way-to-take-action.html"/><author><name>Liza Bouchard</name></author><published>2012-01-10T17:43:55Z</published><updated>2012-01-10T17:43:55Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>When it comes to creating software, we could easily spend months wireframing our ideas and creating sitemaps. But we don't. We start by creating a rough shell -- a basic working prototype for an application which does the bare minimum to prove our idea. We release the application in it's simplest form. Then we listen. People tell us what they want. They tell us what's broken. They tell us what's not clear. Our job is to remain agnostic.</p>
<p>Sure we hear lots of ideas. &nbsp;We never build features based on the request of one person, even if that one person is me. I am a terrible judge of what other people need and want.&nbsp;We don't bother keepting track of the feature requests because that's too much work.&nbsp;We simply listen.&nbsp;</p>
<p>If we hear nothing, this tells us we have a big problem -- people aren't even using the application. Eventually, we start to hear trends. When enough people request the same feature this is our signal to take action.&nbsp;Analyizing feature requests could be charted, something like this...</p>
<p>FEATURE REQUEST FROM USERS</p>
<p>0 requests == big problems, the idea needs work</p>
<p>1 request for a feature == could be the beginning of a trend, or someone wants a customized version of crazy</p>
<p>10 requests for the same feature == a trend is forming, we start to take notice</p>
<p>100 requests for the same feature&nbsp;== we better build it because our users really need it</p>]]></content></entry><entry><title>The 2009 Banking Collapse Was Great for Business</title><id>http://www.firehausstudio.com/in-the-process/2011/10/2/the-2009-banking-collapse-was-great-for-business.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2011/10/2/the-2009-banking-collapse-was-great-for-business.html"/><author><name>Liza Bouchard</name></author><published>2011-10-02T14:40:26Z</published><updated>2011-10-02T14:40:26Z</updated><content type="html" xml:lang="en-US"><![CDATA[<div>
<p><span>This story has a good ending... Back in 2009 as the economy was tumbling, I was nervous about where business was headed. How would the banking collapse impact small businesses? How long would it last? What did it mean? So I called my colleague, Bill, who had worked in the NYC financial world, and asked his advice.</span></p>
<p><span>In an almost Yoda-like voice he gave me advice I will always remember. He said "Get to the new way of thinking as quickly as you can..." Ominous. At first I was puzzled. What did this mean? What was the old way? And what was the new way? And how fast was I supposed to make this change?</span></p>
<p><span>Bill explained there is the V-economy (quick recovery), U-ecomony (slow but eventual return) and the ever-dreaded L-ecomony (it's going down and staying down). And as we now know, that's exactly what happened. An L-economy. Which meant the money stopped moving.</span></p>
<p><span>When Bill said "get to the new way of thinking" what hel really mean was "down size, stop spending, and seek cover." &nbsp;The sub text of his advice was "get resourceful". As a website company the old way we did business&nbsp;changed almost overnight.&nbsp;</span></p>
<p><span>What did this mean? Instead of hiring people to do the work (the old way), I picked up books and started teaching myself skills I needed to keep producing. Especially since I had created <a class="offsite-link-inline" href="http://signup.pleasebringit.com/" target="_blank">BringIt Sign Up Sheets</a> -- people were starting to use it, and bugs were being reported-- but no longer had money to hire programmers, writers and developers to fix things. I needed a plan. So I learned HTML and CSS and partnered with Charles Forcey (founder of <a class="offsite-link-inline" href="http://www.historicusinc.com/" target="_blank"><span>Historicus</span></a> and all-around genius) for the complex backend development.&nbsp;</span></p>
<p><span>Something amazing happened. We started making better websites. When the cost of development was our personal time -- and our ability to learn the skills we needed -- we got smarter about our choices. It taught us to think small, reduce risk, release often, and solve only what is critical -- this was the new way of thinking.</span></p>
<p>&nbsp;</p>
</div>]]></content></entry><entry><title>New Website Design!</title><id>http://www.firehausstudio.com/in-the-process/2011/9/20/new-website-design.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2011/9/20/new-website-design.html"/><author><name>Liza Bouchard</name></author><published>2011-09-21T01:48:09Z</published><updated>2011-09-21T01:48:09Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>By my estimation a website design lasts about three years. At just about the three year mark either the technology gets too old or we are ready for a change.</p>
<p>So here we are, three years later and finally a new website for firehaus.&nbsp;I'm super excited about this latest design, mostly because I love these cartoon characters (the little guy with the moustache). With BringIt last year, I introduced this cartoon character bug because... well... it's ridiculous right?&nbsp;</p>
<p>As it would happen, these little cartoon bugs are becoming my thing (at least for the next three years).&nbsp;</p>
<p>The best part of this latest design has been writing the website content from the viewpoint of the bug... when I write, I use what I think would be his/her/it's voice. And you know, I was surprised to find the bug is really nice! Who knew that would happen? Being the bug makes writing fun. Being me makes writing really not fun.</p>
<p>Sadly the cartoon is far more entertaining than me.</p>
<p>Cheers!</p>
<p>Liza</p>]]></content></entry><entry><title>2010 Webby Awards: Explore Thomas Cole website is an Official Honoree</title><category term="News &amp; Announcements"/><category term="Web/Tech"/><id>http://www.firehausstudio.com/in-the-process/2010/4/15/2010-webby-awards-explore-thomas-cole-website-is-an-official.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2010/4/15/2010-webby-awards-explore-thomas-cole-website-is-an-official.html"/><author><name>Liza Bouchard</name></author><published>2010-04-15T13:05:24Z</published><updated>2010-04-15T13:05:24Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><img src="http://www.firehausstudio.com/storage/logo_webbyawards_md.png?__SQUARESPACE_CACHEVERSION=1271337345029" alt="" /></span><span style="font-size: 130%;">We are proud to announce...&nbsp;</span></p>
<p><a class="offsite-link-inline" href="http://www.explorethomascole.org/" target="_blank">Explore Thomas Cole</a>&nbsp;was nominated an <a class="offsite-link-inline" href="http://www.webbyawards.com/webbys/current_honorees.php?season=14" target="_blank">Official Honoree in the 14th Annual Webby Awards</a> in the ART category. &nbsp;According to the Webby Awards committee, with nearly 10,000 entries received from all 50 states and over 60 countries, this is pretty exciting.</p>
<p>We were lucky to have worked with such an inspired and talented team of scholars, art historians and developers in the creation of Explore Thomas Cole. &nbsp;Thanks to Betsy Jacks,&nbsp;Karen Lucic,&nbsp;Charles Forcey and&nbsp;Matthew Latkiewicz.</p>]]></content></entry><entry><title>Natural Beauty; a Visit to the Smith College Arboretum</title><id>http://www.firehausstudio.com/in-the-process/2010/1/21/natural-beauty-a-visit-to-the-smith-college-arboretum.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2010/1/21/natural-beauty-a-visit-to-the-smith-college-arboretum.html"/><author><name>Liza Bouchard</name></author><published>2010-01-21T15:28:42Z</published><updated>2010-01-21T15:28:42Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 460px;" src="http://www.firehausstudio.com/storage/IMG_0656.JPG?__SQUARESPACE_CACHEVERSION=1264087921795" alt="" /></span></span></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 460px;" src="http://www.firehausstudio.com/storage/IMG_0657.JPG?__SQUARESPACE_CACHEVERSION=1264087913276" alt="" /></span></span></p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 460px;" src="http://www.firehausstudio.com/storage/IMG_0654.JPG?__SQUARESPACE_CACHEVERSION=1264087995317" alt="" /></span></span></p>]]></content></entry><entry><title>Question Driven Process (QDP): A New Roadmap for Website Development</title><category term="Business"/><category term="QDP"/><category term="Question Driven Process"/><id>http://www.firehausstudio.com/in-the-process/2010/1/14/question-driven-process-qdp-a-new-roadmap-for-website-develo.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2010/1/14/question-driven-process-qdp-a-new-roadmap-for-website-develo.html"/><author><name>Liza Bouchard</name></author><published>2010-01-14T19:50:06Z</published><updated>2010-01-14T19:50:06Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>As a follower of&nbsp;<a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Agile_software_development" target="_blank">Agile</a>&nbsp;development and&nbsp;<a class="offsite-link-inline" href="http://en.wikipedia.org/wiki/Lean_manufacturing" target="_blank">Lean Manufacturing</a>, I am drawn to the philosophy behind these processes. When it comes to websites, simplicity is important both in the user experience (how a site looks) and in the development process (how a site is built). &nbsp;When we visit a website that is overwhelming with too many goals and missions, we feel an actual physical response to the suffering the organization experienced while creating the website. &nbsp;</p>
<p>This suffering manifests itself in a site design which is busy and confusing. As a user, we don't know where to look, we don't know the priorities for the website (often in great part because the company can't decide either). Or the site content competes with itself for marque billing -- the equivalent to everyone shouting -- at which point the user tunes everyone out.&nbsp;</p>
<p>When an organization has too many goals or loses site of its goal for the website, chaos occurs in the design. And therein lies the problem -- without getting into a big commentary of cultural issues) -- goals are arbitrary. Goals are internal but not about the user or the experience. Yet, most website development processes are based on goals (i.e. "We need to launch a new homepage design next month"). &nbsp;Focusing a development process purely on goals is comparable to having a fundraiser when you don't know how much money you need, or what you plan to buy in the future. You might laugh, but I've seen this happen.</p>
<p>So the first step in the process is to ask "Why do we need this?"</p>
<p>From this idea emerged a development approach I affectionality call the Question Driven Process, which focuses on creating a good process which results in better products.</p>
<p>&nbsp;</p>
<p><strong>About the Question Drive Process&nbsp;</strong></p>
<p>The Question Driven Process approaches development by asking questions to determine a direction for each stage of development, instead of setting goals. &nbsp;In keeping with the Lean idea of "Just in time" the QDP only solves problems it needs to address in the moment and as they emerge. &nbsp;The typical "Big Build" or Waterfall Process of solving all problems upfront is expensive and ineffective; too many features are created without knowing what the user wants, which results in an&nbsp;overbuilt site. &nbsp;</p>
<p>Instead, the Question Driven Process focuses on minimizing expense for the entire team, improving efficiency, and learning quickly by framing each release around on one or two core questions. &nbsp;Here are some examples of the QDP in action...</p>
<p>1. When developing a new website, the first most critical question to ask is "what's the least amount of work we can do to launch this site and see if people get the idea?" &nbsp;This alone will save months of work and endless expense.</p>
<p>2. For existing websites we test a few smalls elements at a time with a specific question for each test, such as "Can we increase traffic on our site by changing the link color?"&nbsp;</p>
<p>&nbsp;</p>
<p><strong>Implementing a Question Driven Process&nbsp;</strong></p>
<p>To improve something on your website, or when creating a new site, begin from the choosing the basic starting point. Take one tiny step. &nbsp;Start with a question that will drive all the choices for that first step. &nbsp;In the example above: "What's the least amount of work we can do to launch this site and see if people get the idea?" Using something like <a class="offsite-link-inline" href="http://www.squarespace.com/" target="_blank">Squarespace</a> or <a class="offsite-link-inline" href="http://wordpress.com/" target="_blank">Wordpress</a>, create a simple site&nbsp;in a few hours (minimal expense), then test with an informal audience to see if they get the idea? &nbsp;Or even better, sketch out the idea on a napkin and give it to a few friends. Be willing to throw the idea away.</p>
<p>Once you have your answer, either abandon, run another test with a different strategy, or move to the next step and create a new question. &nbsp;For example, "<a class="offsite-link-inline" href="http://edison.thinktrylearn.com/experiments/show/70" target="_blank">How much money will this website make</a>&nbsp;if we use an affiliate program?" &nbsp;And so on, until you reach your goal (whatever that might be, or become).</p>
<p>The hardest part in applying the Question Driven Process is not the complexity (its a simple process), the hard part will be restraining the natural desire to&nbsp;<a href="http://www.firehausstudio.com/in-the-process/2009/5/11/brainstorming-is-half-the-journey.html">diverge or brainstorm</a>, become attached to ideas and oversolve. Once attachment happens, ideas harden, and flexibility can be lost. &nbsp;Maintain a "healthy sense of detachment" using the Question Driven Process and let development inform the evolution.</p>]]></content></entry><entry><title>Beautiful Process, Beautiful Product; the Emotional Response to Design Patterns</title><id>http://www.firehausstudio.com/in-the-process/2009/12/4/beautiful-process-beautiful-product-the-emotional-response-t.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/12/4/beautiful-process-beautiful-product-the-emotional-response-t.html"/><author><name>Liza Bouchard</name></author><published>2009-12-04T17:32:23Z</published><updated>2009-12-04T17:32:23Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>While creating an animation in Flash this week I was struggling to make the animation flow and feel natural; there are many moving parts and fades (imagine stars flickering) so the timing is really important. &nbsp;Too fast/too much action and people will get sea-sick, too slow and people will be bored. &nbsp;So finding the right place for transitions has been challenging. &nbsp;</p>
<p>As I worked on the transitions in the timeline first I made the fades random, simply staging transitions when I thought it would be interesting. &nbsp;The result was chaos, images appeared out of sequence and the flow was erratic. &nbsp;So I decided to try an animation pattern with fades occurring every 5 frames, starting at 0%, fading up to 100% (repeat 3 times). &nbsp;And staggered each segment to begin 5 frames after the next. The results, a nice animation pace with enough variation in the pattern to keep it interesting.&nbsp;</p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img style="width: 400px;" src="http://www.firehausstudio.com/storage/animation_diagram.gif?__SQUARESPACE_CACHEVERSION=1259950230132" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>When I compared the animation timelines I noticed a huge visual difference in patterns. &nbsp;Fascinating! &nbsp;You guessed it, the timeline on the chaotic animation lacked order. The timeline on the pleasant animation had a lovely pattern and flow. &nbsp;I further analyzed my reaction to the timelines, and observed when looking at the chaotic timeline I felt discomfort and agitation. The dots are random and my eye doesn't know where to start or stop. &nbsp; With the pleasant animation, my eye can follow the flow of dots naturally and comfortably because&nbsp;the position and space between the dots has a logical pattern, and this pattern makes me feel relaxed.</p>
<p>My emotional reaction to the different timelines was especially interesting -- without music or graphics, just dots -- one timeline is much more appealing than the other. Imagine the physical reaction to the actual live animation? It makes sense that the animation without order was unpleasant.</p>
<p>This experience reminds me that a beautiful product is inherently based on a beautiful process. &nbsp;If we are struggling to create a beautiful product but its not working (our instinct tells us it feels wrong) perhaps the process needs examining. We need to ask: &nbsp;Where are the patterns? Has&nbsp;the process been unpleasant or uncomfortable? &nbsp;And if unpleasant, how can we make it pleasurable?</p>]]></content></entry><entry><title>Thomas Cole Museum in the NY Sunday Times</title><id>http://www.firehausstudio.com/in-the-process/2009/10/11/thomas-cole-museum-in-the-ny-sunday-times.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/10/11/thomas-cole-museum-in-the-ny-sunday-times.html"/><author><name>Liza Bouchard</name></author><published>2009-10-11T14:42:01Z</published><updated>2009-10-11T14:42:01Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>We are proud to announce our client, Cedargrove The Thomas Cole National Historic Site and Hudson River School Art Trail, was&nbsp;<a class="offsite-link-inline" href="http://www.nytimes.com/2009/10/11/nyregion/11artwe.html?_r=1&amp;scp=1&amp;sq=thomas%20cole&amp;st=cse" target="_blank">featured in the NY Times</a> this weekend. &nbsp;(We redesigned the <a class="offsite-link-inline" href="http://www.thomascole.org/" target="_blank">Cedargrove website</a>&nbsp;and <a class="offsite-link-inline" href="http://www.thomascole.org/trail-intro/" target="_blank">Art Trail</a>&nbsp;this summer.) &nbsp;Working with the beautiful paintings by Thomas Cole, and the spectacular photos of his house and the Catskill region, made designing this website such a pleasure.</p>
<p>Congratulations to the Betsy Jacks, Director of the Thomas Cole Museum, for her vision in bringing the website to life.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Quilting with a Modern Illustrative Style</title><category term="Liza"/><category term="Simplicity"/><id>http://www.firehausstudio.com/in-the-process/2009/9/7/quilting-with-a-modern-illustrative-style.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/9/7/quilting-with-a-modern-illustrative-style.html"/><author><name>Liza Bouchard</name></author><published>2009-09-08T00:01:08Z</published><updated>2009-09-08T00:01:08Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-float-left ssNonEditable"><span><a href="http://bedscapedesigns.com/image/commisioned_quilts/fryeburg_me" target="_blank"><img src="http://www.firehausstudio.com/storage/fryeburg_me.w400h400.jpg?__SQUARESPACE_CACHEVERSION=1252378279739" alt="" /></a></span><span class="thumbnail-caption" style="width: 250px;">"Fryeburg Maine"</span></span> <span class="full-image-float-left ssNonEditable"><span><a href="http://bedscapedesigns.com/image/commisioned_quilts/three_wedding_birches" target="_blank"><img style="width: 250px;" src="http://www.firehausstudio.com/storage/three_wedding_birches.w400h400.jpg?__SQUARESPACE_CACHEVERSION=1252378288509" alt="" /></a></span><span class="thumbnail-caption" style="width: 250px;">"Three Wedding Birches"</span></span></p>
<p>Friend and artist, <a class="offsite-link-inline" href="http://bedscapedesigns.com/" target="_blank">Rebecca Fricke</a>, has a unique approach to quilting which opened my eyes to a craft I rarely thought much about. Her quilts are part impressionist painting, part modern illustration.</p>
<p>&nbsp;</p>
<p>Rebecca uses negative space and blocky cuttings to create organic nature scenes and landscapes. &nbsp;The patterns and colors lend texture and create depth of field, in a traditionally one-dimensional quilt space. &nbsp;</p>
<p>&nbsp;</p>
<p>I find a certain whimsey in her work, using the highly structured craft of quilting to capture the organic flowing shapes of nature. Rebecca's quilts are wall-hanging works of art that inspire conversation.</p>]]></content></entry><entry><title>Announcing the Cedar Grove Historic Site Website Design</title><id>http://www.firehausstudio.com/in-the-process/2009/9/2/announcing-the-cedar-grove-historic-site-website-design.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/9/2/announcing-the-cedar-grove-historic-site-website-design.html"/><author><name>Liza Bouchard</name></author><published>2009-09-02T20:13:59Z</published><updated>2009-09-02T20:13:59Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.firehausstudio.com/storage/cedargrove.jpg?__SQUARESPACE_CACHEVERSION=1251923179362" alt="" /></span></span></p>
<p>We are proud to announce our latest project. The website design refresh for <a class="offsite-link-inline" href="http://www.thomascole.org/" target="_blank">Cedar Grove</a> The Thomas Cole National Historic Site in Catskill NY. &nbsp;Thanks to museum director, Elizabeth Jacks, for such a fun and inspiring project, and for her great vision for the website design.</p>
<p>For the Cedar Grove project we developed the website in <a class="offsite-link-inline" href="http://www.squarespace.com/" target="_blank">Squarespace</a>,&nbsp;a beautiful, intuitive content management system (CMS) which enables us to apply a more effective <a href="http://www.firehausstudio.com/the-firehaus-method/">development approach</a>. &nbsp;We were able to quickly migrate the old website content and Refresh the Cosmetic design without restructuring the website architecture which means less risk for the team, faster development timeline and overall savings.</p>
<p>Through Squarespace, the staff at Cedar Grove now has complete control of their website which means they can easily update their site content, and Refresh the Cosmetic design in the future.</p>]]></content></entry><entry><title>Protecting Your Future Self with Clear Instructions</title><id>http://www.firehausstudio.com/in-the-process/2009/8/15/protecting-your-future-self-with-clear-instructions.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/8/15/protecting-your-future-self-with-clear-instructions.html"/><author><name>Liza Bouchard</name></author><published>2009-08-16T01:39:02Z</published><updated>2009-08-16T01:39:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I am having a nerd moment and want to share a productivity trick from my colleague <a class="offsite-link-inline" title="http://matthewcornell.org/" href="http://matthewcornell.org/" target="_blank">Matt Cornell</a>, called "Protecting your <em>future self</em>."</p>
<p>Imagine your future self has amnesia and it's your job to write him/her a clear task list with specific actions.</p>
<p>Rather than write a vague instruction which has virtually no meaning to my future self, such as:</p>
<p>"Do color corrections"</p>
<p>Instead I write my future self a specific instruction, such as:</p>
<p>"Do color corrections for museum. Images 45, 47, 79, 93 found on the clients FTP server (see email for login info). Image 45 has too much green and cyan (see reference image from Karen). Image 93 could be a total loss so only do what is needed and then contact client. Time Estimate: 2 hours."</p>
<p>I am especially nice to my future self by including a time estimate for this task.&nbsp;As a result, when my future self returns to the task list later, I will know exactly what to do next, which means work gets done faster and easier. &nbsp;My future self will be so happy.</p>]]></content></entry><entry><title>Removing Legs from a Chair</title><id>http://www.firehausstudio.com/in-the-process/2009/7/28/removing-legs-from-a-chair.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/7/28/removing-legs-from-a-chair.html"/><author><name>Liza Bouchard</name></author><published>2009-07-28T15:52:50Z</published><updated>2009-07-28T15:52:50Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">Here is my personal lesson from the "Just Because I Can...Doesn't Mean I Should" archive which I will affectionately refer to as "JBIC..." since we find ourselves in this place too often.</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">Perhaps because we enjoy brainstorming, or because of all the great technology available it's really easy to overbuild and over think; creating features or getting stuck on an idea that doesn't always help the audience. My inner creative demon is always thinking up new ideas and features, pulling me off course in pursuit of solving complex problems (JBIC).</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">The latest JBIC lesson came after launching our first solo project, <a class="offsite-link-inline" href="http://www.pleasebringit.com/" target="_blank"><span style="text-decoration: underline;">BringIt</span></a>. We struggled to find a good way to add people/guests to a signup sheet. Once it was live and we could test it we realized the "people" part was clunky and confusing. To solve the issue satisfactorily for the user, it actually created huge development and design challenges (which is the first clue that the problem is deep). After weeks of prototyping and discussion we had just about solved "people management". Hurray for us! We were really excited. It would have taken a lot of development and functionality, but we had finally cracked it, and were about to embark on a month or so of work to solve the issue.</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">Then we realized we were over-solving. We took a step back and asked what was really important to BringIt as a signup sheet tool? The signing-up part and quickly sharing signup sheets with other people. And with that clarity, we realized there was a very simple solution to our problem that would take only a two days to implement. The solution: remove the entire branch of the product. This would save tons of time and money, and actually make a better product for our audience.</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">It was great lesson. Building our own tools, as well as being able to test and learn makes us better at our jobs. So this was a huge step forward, and a great reflection emerged...How do we keep from overbuilding "Just Because I Can..."? Matthew had a great suggestion:</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">&nbsp;</p>
<p style="margin-top: 0px; margin-right: 0px; margin-bottom: 12px; margin-left: 0px; font: normal normal normal 16px/normal Verdana; color: #181818; padding-left: 30px;">Website functionality should pass the "Removing Legs from a Chair" test.</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">&nbsp;</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">Imagine a chair that has 10 legs (exactly, a chair only needs one perfect leg, or a few strategically placed legs but it definitely doesn't need 10 legs to stand). So we have our chair, and we start removing legs to see if the chair still stands up. If we can remove a leg, or in the case of functionality we can remove a feature, then the leg wasn't needed. And the chair becomes more beautiful and usable when it has exactly what it needs.</p>
<p style="margin: 0.0px 0.0px 12.0px 0.0px; font: 12.0px Verdana; color: #181818;">On the verge of over-solving our problem with BringIt (which we were totally committed to doing) luckily we stepped back at the right time, removed legs from the chair, and saved a lot of time and money..</p>]]></content></entry><entry><title>Is success a repeatable process?</title><id>http://www.firehausstudio.com/in-the-process/2009/5/20/is-success-a-repeatable-process.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/5/20/is-success-a-repeatable-process.html"/><author><name>Liza Bouchard</name></author><published>2009-05-20T21:08:33Z</published><updated>2009-05-20T21:08:33Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span class="full-image-block ssNonEditable"><span><img src="http://www.firehausstudio.com/storage/repeatableprocess.gif?__SQUARESPACE_CACHEVERSION=1247688813259" alt="" /><br /></span></span><br /></span></p>
<p><span>It was another sleepless night thinking about 2x2 grids; this time the subject was repeatable versus non-repeatable processes and how these relate to success.</span></p>
<p><span>Is success a process which can be broken down into a grid, and then recreated? Or is success a happy accident like winning the lottery?</span>&nbsp;Did Steven Spielberg, Henry Ford, or Oprah Winfrey follow an existing a process to create their empires or did they create a new process which would then define future successful companies?</p>
<p><span>To understand process, we must first look at the opposite of Process, which is a simply Task, like doing the dishes, photocopying papers, or calling the vet to make appointment for kitty. Whenever I mow the lawn I am reminded it is a Repeatable Task that could be delegated (money permitting). It feels good to do. And it's a kind of Dharma, or duty. And it feels really good to be done with it. </span></p>
<p><span>Apart from the physical work, mowing a lawn or photocopying papers are easy tasks that are almost Zen-like in their simplicity. Some of my best creative thinking happens during repeative tasks because the task itself requires so little brain power, it means bigger ideas have time to percolate. In fact, every time I mow the law I have a creative breakthrough about business (which is kind of cool). So tasks have an indirect yet very useful role in success.</span></p>
<p><span>Alternatively, we have Process which can be divided into two parts; Repeatable and Non-Repeatable. Repeatable Process being something like an assembly line where there are many steps and stages of development that theoretically could be written as a how-to manual for anyone to follow.</span></p>
<p><span>Non-repeatable process involves creating something totally unique; like David Allen developing the revolutionary method <a href="http://www.davidco.com/"><span>Getting Things Done</span></a>. This was a new idea, not based on a preexisting process, which he developed over many years with a great amount of thought and energy. I suspect it was hard. Was his success an accident? How did he a create a Non-Repeatable Process, and how is that different from a Repeatable Process? I suspect this relates to a previous blog post on <a href="http://firehaus.squarespace.com/blog/2009/5/1/a-2x2-on-skill-and-philosophy.html"><span>Skill versus Philosophy</span></a> which identifies how Skill leads to success, but Skill combined with Philosophy leads to wild success through a non-repeatable process.</span></p>
<p><span>In the case of Oprah, Stephen Spielberg, and David Allen, they combined Skill &amp; Philosophy to achieve a Non-Repeatable Process. So you might ask why is this Non-Repeatable? Philosophy and Skill are unique to each person which means the combinations are infinite. So while we can't recreate someone else's Non-Repeatable process, we can create our own.</span></p>
<p><span>So I am curious to know where do you spend time in the 2x2 grid? Do you spend equal time in all four quads or do you spend more time in one quadrant? Are you spending time in the best quad for you? Who out there is building a Non-Repeatable process combining Skill and Philosophy?</span></p>
<p><span>Where are you in the grid...</span></p>
<p>&nbsp;</p>]]></content></entry><entry><title>The 13 Commandments for Startups</title><id>http://www.firehausstudio.com/in-the-process/2009/5/14/the-13-commandments-for-startups.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/5/14/the-13-commandments-for-startups.html"/><author><name>Liza Bouchard</name></author><published>2009-05-14T20:52:09Z</published><updated>2009-05-14T20:52:09Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>This advice comes from <a href=" http://www.paulgraham.com/13sentences.html">Paul Graham</a>. IMHO, these are the 13 Commandments for Startups</p>
<p>1. Pick good cofounders</p>
<p>2. Launch fast</p>
<p>3. Let your idea evolve</p>
<p>4. Understand your user</p>
<p>5. Better to make a few users love you than a lot ambivalent</p>
<p>6. Offer surprisingly good customer service</p>
<p>7. You make what you measure</p>
<p>8. Spend little</p>
<p>9. Get ramen profitable</p>
<p>10. Avoid distractions</p>
<p>11. Don't get demoralized</p>
<p>12. Don't give up</p>
<p>13. Deals fall through</p>
<p><a href="http://www.paulgraham.com/13sentences.html">Read the whole post</a></p>]]></content></entry><entry><title>Brainstorming is Half the Journey</title><id>http://www.firehausstudio.com/in-the-process/2009/5/11/brainstorming-is-half-the-journey.html</id><link rel="alternate" type="text/html" href="http://www.firehausstudio.com/in-the-process/2009/5/11/brainstorming-is-half-the-journey.html"/><author><name>Liza Bouchard</name></author><published>2009-05-12T01:16:48Z</published><updated>2009-05-12T01:16:48Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>So I had a great conversation with my colleague&nbsp;<a href="http://matthewcornell.org/">Matt Cornell</a>about the tension between divergence vs. convergence.</p>
<p style="padding-left: 30px;"><strong>Divergence</strong>: The act of moving away in a different direction from a common point</p>
<p style="padding-left: 30px;"><strong>Convergence:&nbsp;</strong>The occurrence of two or more things coming together</p>
<p>So how does this relate to product development? The creative process, of course, starts with brainstorming -- divergence -- as we open our minds to new ideas. &nbsp;While this is a critical step, the development process usually ends here. And with enough time, money and resources all kinds of <a href="http://www.comp.lancs.ac.uk/~dixa/resmeth/away-day/group-ideas.html">bad ideas</a> can be executed (like Un-bouncy ping-pong balls, a water proof tea strainer, or a 6 foot bonsai tree.)</p>
<p>Brainstorming is the first half of the journey. The second critical step is editing -- or convergence. And while its necessary to brainstorm big, it's equally necessary to edit those ideas ruthlessly. But that's hard, right? As soon as an idea is out there we own it, we want to see it come to life, we love it. And that's probably when to catch ourselves -- if your idea has a "pet name," its time to start editing. So how to keep the divergence/convergence process in balance?</p>
<p><strong>Here is an experiment...&nbsp;</strong>think of a project (or the next project you work on) allow yourself to brainstorm big (divergence). Then move to convergence and think about how to execute the idea with minimal time (a week or two at most) and no money (or a budget of say less than $100 or $500). And see how it affects the choices you make. Were you able to boil the idea down into its purest form and still keep the essence or function in tact?</p>
<p>Or is there an example of a big project you started but, either through choice or necessity, decided to scale back? And how did you do it while still keeping the integrity of the idea?</p>
<p>Come back and share your experiments...&nbsp;</p>
<p>&nbsp;</p>]]></content></entry></feed>
