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Thanks for visiting the blog. Here you will find random musings about user experience design, business, productivity, project development, a few 2x2 grids drafted late at night, and some pop-culture references to things like the Karate Kid and American Idol (which is to stay I often watch bad TV and occasionally read an interesting book).

Liza

BLOG ARCHIVE
Tuesday
Jan102012

Listening is the Best Way to Take Action

When it comes to creating software, we could easily spend months wireframing our ideas and creating sitemaps. But we don't. We start by creating a rough shell -- a basic working prototype for an application which does the bare minimum to prove our idea. We release the application in it's simplest form. Then we listen. People tell us what they want. They tell us what's broken. They tell us what's not clear. Our job is to remain agnostic.

Sure we hear lots of ideas.  We never build features based on the request of one person, even if that one person is me. I am a terrible judge of what other people need and want. We don't bother keepting track of the feature requests because that's too much work. We simply listen. 

If we hear nothing, this tells us we have a big problem -- people aren't even using the application. Eventually, we start to hear trends. When enough people request the same feature this is our signal to take action. Analyizing feature requests could be charted, something like this...

FEATURE REQUEST FROM USERS

0 requests == big problems, the idea needs work

1 request for a feature == could be the beginning of a trend, or someone wants a customized version of crazy

10 requests for the same feature == a trend is forming, we start to take notice

100 requests for the same feature == we better build it because our users really need it

Sunday
Oct022011

The 2009 Banking Collapse Was Great for Business

This story has a good ending... Back in 2009 as the economy was tumbling, I was nervous about where business was headed. How would the banking collapse impact small businesses? How long would it last? What did it mean? So I called my colleague, Bill, who had worked in the NYC financial world, and asked his advice.

In an almost Yoda-like voice he gave me advice I will always remember. He said "Get to the new way of thinking as quickly as you can..." Ominous. At first I was puzzled. What did this mean? What was the old way? And what was the new way? And how fast was I supposed to make this change?

Bill explained there is the V-economy (quick recovery), U-ecomony (slow but eventual return) and the ever-dreaded L-ecomony (it's going down and staying down). And as we now know, that's exactly what happened. An L-economy. Which meant the money stopped moving.

When Bill said "get to the new way of thinking" what hel really mean was "down size, stop spending, and seek cover."  The sub text of his advice was "get resourceful". As a website company the old way we did business changed almost overnight. 

What did this mean? Instead of hiring people to do the work (the old way), I picked up books and started teaching myself skills I needed to keep producing. Especially since I had created BringIt Sign Up Sheets -- people were starting to use it, and bugs were being reported-- but no longer had money to hire programmers, writers and developers to fix things. I needed a plan. So I learned HTML and CSS and partnered with Charles Forcey (founder of Historicus and all-around genius) for the complex backend development. 

Something amazing happened. We started making better websites. When the cost of development was our personal time -- and our ability to learn the skills we needed -- we got smarter about our choices. It taught us to think small, reduce risk, release often, and solve only what is critical -- this was the new way of thinking.

 

Tuesday
Sep202011

New Website Design!

By my estimation a website design lasts about three years. At just about the three year mark either the technology gets too old or we are ready for a change.

So here we are, three years later and finally a new website for firehaus. I'm super excited about this latest design, mostly because I love these cartoon characters (the little guy with the moustache). With BringIt last year, I introduced this cartoon character bug because... well... it's ridiculous right? 

As it would happen, these little cartoon bugs are becoming my thing (at least for the next three years). 

The best part of this latest design has been writing the website content from the viewpoint of the bug... when I write, I use what I think would be his/her/it's voice. And you know, I was surprised to find the bug is really nice! Who knew that would happen? Being the bug makes writing fun. Being me makes writing really not fun.

Sadly the cartoon is far more entertaining than me.

Cheers!

Liza

Thursday
Apr152010

2010 Webby Awards: Explore Thomas Cole website is an Official Honoree

We are proud to announce... 

Explore Thomas Cole was nominated an Official Honoree in the 14th Annual Webby Awards in the ART category.  According to the Webby Awards committee, with nearly 10,000 entries received from all 50 states and over 60 countries, this is pretty exciting.

We were lucky to have worked with such an inspired and talented team of scholars, art historians and developers in the creation of Explore Thomas Cole.  Thanks to Betsy Jacks, Karen Lucic, Charles Forcey and Matthew Latkiewicz.

Thursday
Jan212010

Natural Beauty; a Visit to the Smith College Arboretum

 

Thursday
Jan142010

Question Driven Process (QDP): A New Roadmap for Website Development

As a follower of Agile development and Lean Manufacturing, I am drawn to the philosophy behind these processes. When it comes to websites, simplicity is important both in the user experience (how a site looks) and in the development process (how a site is built).  When we visit a website that is overwhelming with too many goals and missions, we feel an actual physical response to the suffering the organization experienced while creating the website.  

This suffering manifests itself in a site design which is busy and confusing. As a user, we don't know where to look, we don't know the priorities for the website (often in great part because the company can't decide either). Or the site content competes with itself for marque billing -- the equivalent to everyone shouting -- at which point the user tunes everyone out. 

When an organization has too many goals or loses site of its goal for the website, chaos occurs in the design. And therein lies the problem -- without getting into a big commentary of cultural issues) -- goals are arbitrary. Goals are internal but not about the user or the experience. Yet, most website development processes are based on goals (i.e. "We need to launch a new homepage design next month").  Focusing a development process purely on goals is comparable to having a fundraiser when you don't know how much money you need, or what you plan to buy in the future. You might laugh, but I've seen this happen.

So the first step in the process is to ask "Why do we need this?"

From this idea emerged a development approach I affectionality call the Question Driven Process, which focuses on creating a good process which results in better products.

 

About the Question Drive Process 

The Question Driven Process approaches development by asking questions to determine a direction for each stage of development, instead of setting goals.  In keeping with the Lean idea of "Just in time" the QDP only solves problems it needs to address in the moment and as they emerge.  The typical "Big Build" or Waterfall Process of solving all problems upfront is expensive and ineffective; too many features are created without knowing what the user wants, which results in an overbuilt site.  

Instead, the Question Driven Process focuses on minimizing expense for the entire team, improving efficiency, and learning quickly by framing each release around on one or two core questions.  Here are some examples of the QDP in action...

1. When developing a new website, the first most critical question to ask is "what's the least amount of work we can do to launch this site and see if people get the idea?"  This alone will save months of work and endless expense.

2. For existing websites we test a few smalls elements at a time with a specific question for each test, such as "Can we increase traffic on our site by changing the link color?" 

 

Implementing a Question Driven Process 

To improve something on your website, or when creating a new site, begin from the choosing the basic starting point. Take one tiny step.  Start with a question that will drive all the choices for that first step.  In the example above: "What's the least amount of work we can do to launch this site and see if people get the idea?" Using something like Squarespace or Wordpress, create a simple site in a few hours (minimal expense), then test with an informal audience to see if they get the idea?  Or even better, sketch out the idea on a napkin and give it to a few friends. Be willing to throw the idea away.

Once you have your answer, either abandon, run another test with a different strategy, or move to the next step and create a new question.  For example, "How much money will this website make if we use an affiliate program?"  And so on, until you reach your goal (whatever that might be, or become).

The hardest part in applying the Question Driven Process is not the complexity (its a simple process), the hard part will be restraining the natural desire to diverge or brainstorm, become attached to ideas and oversolve. Once attachment happens, ideas harden, and flexibility can be lost.  Maintain a "healthy sense of detachment" using the Question Driven Process and let development inform the evolution.

Friday
Dec042009

Beautiful Process, Beautiful Product; the Emotional Response to Design Patterns

While creating an animation in Flash this week I was struggling to make the animation flow and feel natural; there are many moving parts and fades (imagine stars flickering) so the timing is really important.  Too fast/too much action and people will get sea-sick, too slow and people will be bored.  So finding the right place for transitions has been challenging.  

As I worked on the transitions in the timeline first I made the fades random, simply staging transitions when I thought it would be interesting.  The result was chaos, images appeared out of sequence and the flow was erratic.  So I decided to try an animation pattern with fades occurring every 5 frames, starting at 0%, fading up to 100% (repeat 3 times).  And staggered each segment to begin 5 frames after the next. The results, a nice animation pace with enough variation in the pattern to keep it interesting. 

 

 

When I compared the animation timelines I noticed a huge visual difference in patterns.  Fascinating!  You guessed it, the timeline on the chaotic animation lacked order. The timeline on the pleasant animation had a lovely pattern and flow.  I further analyzed my reaction to the timelines, and observed when looking at the chaotic timeline I felt discomfort and agitation. The dots are random and my eye doesn't know where to start or stop.   With the pleasant animation, my eye can follow the flow of dots naturally and comfortably because the position and space between the dots has a logical pattern, and this pattern makes me feel relaxed.

My emotional reaction to the different timelines was especially interesting -- without music or graphics, just dots -- one timeline is much more appealing than the other. Imagine the physical reaction to the actual live animation? It makes sense that the animation without order was unpleasant.

This experience reminds me that a beautiful product is inherently based on a beautiful process.  If we are struggling to create a beautiful product but its not working (our instinct tells us it feels wrong) perhaps the process needs examining. We need to ask:  Where are the patterns? Has the process been unpleasant or uncomfortable?  And if unpleasant, how can we make it pleasurable?

Sunday
Oct112009

Thomas Cole Museum in the NY Sunday Times

We are proud to announce our client, Cedargrove The Thomas Cole National Historic Site and Hudson River School Art Trail, was featured in the NY Times this weekend.  (We redesigned the Cedargrove website and Art Trail this summer.)  Working with the beautiful paintings by Thomas Cole, and the spectacular photos of his house and the Catskill region, made designing this website such a pleasure.

Congratulations to the Betsy Jacks, Director of the Thomas Cole Museum, for her vision in bringing the website to life.

 

 

Monday
Sep072009

Quilting with a Modern Illustrative Style

"Fryeburg Maine" "Three Wedding Birches"

Friend and artist, Rebecca Fricke, has a unique approach to quilting which opened my eyes to a craft I rarely thought much about. Her quilts are part impressionist painting, part modern illustration.

 

Rebecca uses negative space and blocky cuttings to create organic nature scenes and landscapes.  The patterns and colors lend texture and create depth of field, in a traditionally one-dimensional quilt space.  

 

I find a certain whimsey in her work, using the highly structured craft of quilting to capture the organic flowing shapes of nature. Rebecca's quilts are wall-hanging works of art that inspire conversation.

Wednesday
Sep022009

Announcing the Cedar Grove Historic Site Website Design

We are proud to announce our latest project. The website design refresh for Cedar Grove The Thomas Cole National Historic Site in Catskill NY.  Thanks to museum director, Elizabeth Jacks, for such a fun and inspiring project, and for her great vision for the website design.

For the Cedar Grove project we developed the website in Squarespace, a beautiful, intuitive content management system (CMS) which enables us to apply a more effective development approach.  We were able to quickly migrate the old website content and Refresh the Cosmetic design without restructuring the website architecture which means less risk for the team, faster development timeline and overall savings.

Through Squarespace, the staff at Cedar Grove now has complete control of their website which means they can easily update their site content, and Refresh the Cosmetic design in the future.